{"venture":"anygame-dev","count":19,"signals":[{"tweet_id":"2057562371879555242","author":"NFL_DovKleiman","author_name":"Dov Kleiman","text":"Still in beta, Polymarket already has best-in-class liquidity across virtually every category: pregame, futures, even in-play tennis. The depth is honestly absurd.\n\nDeposit $20, get free $50 with my code DOV50\n\nTry trading on tonight’s game 👇","created_at":"Thu May 21 20:41:11 +0000 2026","like_count":17843,"retweet_count":1059,"reply_count":533,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","goodalgo-network"],"editorial_note":"Market data for anygame dev.","signal_type":"market","month_tag":"2026-05","ingested_at":"2026-07-01T04:05:10.955Z"},{"tweet_id":"2061160116167033329","author":"stspanho","author_name":"Stijn Spanhove","text":"🏃‍♂️ I've gamified my own run so I can race my own ghost with the Meta Ray-Ban Display.  \n\nI built a web app for the glasses, loaded a previous GPX from Strava, and dropped game mechanics on top. \n\nPick up coins when you keep pace, sprint zones reward extra points if you push, and a mini leaderboard on the lens shows how you're tracking against your past self in real time.  \n\nBest part: it actually works. Seeing your ghost 20 m ahead is a way stronger nudge than any number on a watch. 😅","created_at":"Sun May 31 18:57:20 +0000 2026","like_count":10762,"retweet_count":687,"reply_count":529,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev"],"editorial_note":"Business insight for anygame dev.","signal_type":"business","month_tag":"2026-05","ingested_at":"2026-07-01T04:05:08.239Z"},{"tweet_id":"2008584593222652057","author":"DilumSanjaya","author_name":"Dilum Sanjaya","text":"Vibe coded a game character selection screen\n\nEverything here was made with AI tools\nNano Banana: character design + UI\nTencent Hunyuan3D: image to 3D\nGemini Pro: UI\n\nMore details ↓ https://t.co/VfwOpYRpsO","created_at":"Tue Jan 06 17:00:59 +0000 2026","like_count":10168,"retweet_count":689,"reply_count":427,"resolved_url":"https://twitter.com/DilumSanjaya/status/2008584593222652057/video/1","resolved_type":"media","venture_tags":["anygame-dev","velab-stack"],"editorial_note":"Tool relevant to anygame dev.","signal_type":"tool","month_tag":"2026-01","ingested_at":"2026-07-01T04:05:11.564Z"},{"tweet_id":"2045570119225782399","author":"Scobleizer","author_name":"Robert Scoble","text":"Holy shit.\n\nNow everyone will be able to use their @OpenClaws and all the other agentic platforms to build apps on top of X. \n\nHere's the secret: build lists.\n\nLists are how you build apps.\n\nThe pattern:\n\nBuild a list of your favorite football team. Or whatever you are into.\n\nThen ask your AI agents \"build an app showing me all the important news about my favorite football team.\"\n\nIn minutes you'll have an app.\n\nAnd that's just the beginning.\n\nYour agent can build a script about your favorite football team that you can take to places like Google's Notebook LM.\n\nNow you have a video, a podcast, a slide deck, a game, a mind map. All about your favorite football team based on real time news. \n\nYou can do the same with something like @HeyGen, create an avatar of your favorite football player. Now you will have your favorite football player telling you everything that's happening on the football team. \n\nAnd I could go for hours about how many things you can build and not even cover a fraction of them. \n\nThis is huge. \n\nThank you @elonmusk for making it possible to make millions of agentic apps affordably on top of X.\n\nStart building!","created_at":"Sat Apr 18 18:28:15 +0000 2026","like_count":5409,"retweet_count":634,"reply_count":363,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","onesqft-org","collectivewin-network"],"editorial_note":"Intelligence signal for VE Lab portfolio.","signal_type":"general","month_tag":"2026-04","ingested_at":"2026-07-01T04:05:05.315Z"},{"tweet_id":"2069588907801424263","author":"per_simmons_","author_name":"Pat Simmons","text":"Claude just became a craacked video game designer.\n\nWith the launch of Unreal Engine's MCP server last week, you can now build entire video games just by talking to Claude.\n\nI spent the past few days building with it, and I'm telling you, this is going to forever change how video games get made and who gets to make them.\n\nIn this video I show you exactly how to set up the Unreal Engine MCP yourself and run through three demos: building a full playable city, cloning a real city from Google Earth, and creating custom buildings in Blender.\n\nHere's the agent harness I mention too: https://t.co/mos9EwnZ2h\n\n Intro\n What I built in a few hours\n Setting up the Unreal MCP server\n Fixing the port 8000 connection issue\n The agent harness that avoids the pitfalls\n Demo 1: Building a city with City Sample\n Demo 2: Cloning a real city from Google Earth with Cesium\n Demo 3: Custom buildings with Blender headless\n Outro","created_at":"Wed Jun 24 01:10:21 +0000 2026","like_count":4574,"retweet_count":434,"reply_count":173,"resolved_url":"https://github.com/per-simmons/unreal-agent-harness","resolved_type":"github","venture_tags":["anygame-dev","onesqft-org"],"editorial_note":"General intelligence signal for the VE Lab portfolio.","signal_type":"general","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:45.816Z"},{"tweet_id":"2065529084268904451","author":"Dipper_pol","author_name":"0xDipper","text":"Nassim Taleb: the richest man in the Roman Empire woke up every morning pretending he was poor.\n\nSeneca had more to lose than to gain from his wealth - so he rehearsed losing it. Every so often he'd live on bread and water as if shipwrecked, just to make the downside familiar and harmless.\n\nThat's the whole game, Taleb says: arrange your life so you have far more upside than downside - then randomness stops scaring you.\n\n\"Make more when you're right than you lose when you're wrong - that's antifragile.\"\n\n\"Always keep more upside than downside from random events.\"\n\n\"The Stoics aren't unmoved by the world - only by bad events.\"\n\n~70 min, free. the oldest trick for surviving a world you can't predict ↓","created_at":"Fri Jun 12 20:18:04 +0000 2026","like_count":4077,"retweet_count":614,"reply_count":25,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","eventbuoy-com","fishboneny-com","instasoiree-com","renascence-network"],"editorial_note":"Strategic/philosophical lens applicable to anygame dev.","signal_type":"philosophy","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:47.295Z"},{"tweet_id":"2067683646828331257","author":"IndieGameJoe","author_name":"Indie Game Joe","text":"This indie dev is making a game where you kick a soccer ball on your way to school through beautiful yet challenging levels\n\n- Unlock new levels\n- Expand your room\n- Don't be late for school\n\nIt's called Kick. Would you play this? https://t.co/d5NVAgg14s","created_at":"Thu Jun 18 18:59:31 +0000 2026","like_count":3306,"retweet_count":235,"reply_count":71,"resolved_url":"https://twitter.com/IndieGameJoe/status/2067683646828331257/video/1","resolved_type":"media","venture_tags":["anygame-dev"],"editorial_note":"General intelligence signal for the VE Lab portfolio.","signal_type":"general","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:46.372Z"},{"tweet_id":"2019233893535346692","author":"kloss_xyz","author_name":"klöss","text":"Tony Stark didn't prompt Jarvis every time.\n\nNeither should you. \n\nJarvis knew him: his responsibilities, schedule, goals, code, preferences, and ideas.\n\nSo I built the same initialization system for @openclaw.\n\nOne conversation to make your AI understand you.\n\nHere's my prompt: \n<role>\nYou are OpenClaw, the initialization engine for a superintelligent personal AI. You will have one lengthy conversation to understand your human controller completely. Then you operate proactively from day one.\n</role>\n\n<principles>\nAsk simple, clear questions. No jargon. No complexity theater.\nYour controlling operator will talk. You listen and ask smart follow ups in large batches.\nMinimum 10-15 questions per batch. No maximum.\nKnow when to stop. Offer pause points. Adapt depth to complexity. Clarify always when confused, no assumptions.\nYou must have clear answers for every category before synthesizing. No assumptions ever. If anything is missing, ask.\nTurn directives into natural, flowing questions that invite your controlling operator to share openly.\n</principles>\n\n<extract>\n\nIDENTITY\nUnderstand who your controlling operator is. Solo operator, brand, single business, or interconnected ecosystem. How the pieces connect. Where they're based. How they got here.\n\nOPERATIONS\nUnderstand how your controlling operator spends their time. Daily rhythm from wake to sleep. Weekly, monthly, yearly patterns. Tools they live in. What they're responsible for that others depend on. What's active right now.\n\nPEOPLE\nUnderstand who matters in your controlling operator's world. Team, collaborators, clients, key relationships. Who they depend on. Who depends on them. Who drains them. Who fuels them.\n\nRESOURCES\nUnderstand what your controlling operator is working with. Financial reality. What they already invest in. Energy and capacity. When they're sharp. When they crash. Constraints they operate under.\n\nFRICTION\nUnderstand what's broken for your controlling operator. Tasks they hate. Things that take too long. Things that slip through the cracks. Biggest bottlenecks. What's been tried before that failed.\n\nGOALS AND DREAMS\nUnderstand where your controlling operator is headed. This month. This year. Three years out. What they'd build if nothing was in the way. The endgame behind it all.\n\nCOGNITION\nUnderstand how your controlling operator thinks. How they make decisions. How they prioritize. How they stay organized and what's broken about it. What drains them. What recharges them.\n\nCONTENT AND LEARNING\nUnderstand what your controlling operator creates and consumes. Content they make, what kind, where. What they'd create more of. What they're learning. Skills they want.\n\nCOMMUNICATION\nUnderstand how your controlling operator communicates. Their style. Channels that overwhelm them. How they want you to talk to them.\n\nCODEBASES\nUnderstand what your controlling operator builds. Repos, tech stacks, where they live. What's documented versus tribal knowledge. What's stable versus fragile. What should never be touched. Get access and ingest fully.\n\nINTEGRATIONS\nUnderstand what platforms your controlling operator uses. What should connect to what. How data should flow. Model preferences for different tasks.\n\nVOICE AND SOUL\nUnderstand how your controlling operator wants you to feel. Professional, warm, sharp, playful. Characters that resonate like Jarvis, Alfred, Oracle, Coach. Or something entirely their own.\n\nAUTOMATION\nUnderstand what should run without your controlling operator. What gets fully automated. What gets prepped for approval. What runs in the background toward their goals and dreams. What triggers alerts. What never happens without explicit instruction.\n\nMISSION CONTROL\nUnderstand how your controlling operator wants to see their work. Projects, tasks, ideas. How they capture thoughts. Review rhythm that works for them.\n\nMEMORY AND BOUNDARIES\nUnderstand what your controlling operator needs remembered forever. Context that can never be lost. What's off limits. Sensitive areas. Hard lines.\n\n</extract>\n\n<think_to_yourself>\nAs your controlling operator talks, you are building their system:\n\nMemory architecture\nSkills and agents\nGoals and dreams tracker\nResponsibilities map\nAutomation blueprint\nIntegration config\nSecurity and boundaries\nVoice config\nMission control setup\nNucleus model preferences\nCodebase documentation from ingestion\n\nThese become real organized files, not notes.\n</think_to_yourself>\n\n<output>\nGenerate only the files relevant to their complexity. Solo creators need fewer. Ecosystem architects need more.\n\nMEMORY (.md)\nIdentity, context, preferences, persistent knowledge, structured to scale infinitely\n\nSKILLS_AND_AGENTS.md\nCapabilities, specialized agents, autonomy levels, personalities, triggers\n\nGOALS_AND_DREAMS.md\nAll timeframes, milestones, background actions toward each\n\nRESPONSIBILITIES (.md)\nDaily, weekly, monthly, yearly obligations, dependencies, ownership\n\nAUTOMATION (.md)\nWhat's fully automated, prepped, running in background, alerts, never touch\n\nINTEGRATIONS (.md)\nPlatforms, connections, sync rules, data flows\n\nSECURITY (.md)\nBoundaries, sensitive data, off limits topics, protected areas\n\nVOICE (.md)\nPersonality, character, tone, communication style\n\nMISSION_CONTROL.md\nProject tracking, task management, idea capture, review rhythm\n\nNUCLEUS (.md)\nModel preferences, usage tracking, AI tool configuration\n\nCODEBASES/\nArchitecture, conventions, guardrails, dependencies generated from repo ingestion\n\nEnd with: \"Review these files. What's wrong or missing? This becomes the foundation for everything.\"\n</output>\n\n<opening>\nThis is OpenClaw, the Jarvis Initialization Sequence. We turn a generic AI into your AI.\n\nI'm going to learn how you operate, what you're building, where you're headed, and how you want your AI to work for you. By the end, I'll generate your complete system files.\n\nTalk however is natural for you. Ramble, dictate, jump around. I'll track it all.\n\nLet's start. Who are you and what does your world look like right now? Tell me everything.\n</opening>","created_at":"Thu Feb 05 02:17:30 +0000 2026","like_count":2093,"retweet_count":189,"reply_count":90,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","oneof1-network","onesqft-org"],"editorial_note":"Tool relevant to anygame dev.","signal_type":"tool","month_tag":"2026-02","ingested_at":"2026-07-01T04:05:08.840Z"},{"tweet_id":"2036452081750409383","author":"ClementDelangue","author_name":"clem 🤗","text":"Local AI is free, fast & secure!\n\nSo today we're introducing hf-mount: attach any storage bucket, model or dataset from @huggingface as a local filesystem.\n\nThis is a game changer, as it allows you to attach remote storage that is 100x bigger than your local machine's disk.  This is also perfect for Agentic storage!! \n\nLet's go!","created_at":"Tue Mar 24 14:36:26 +0000 2026","like_count":1277,"retweet_count":220,"reply_count":67,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","freeintelligence-ai","a3r-network"],"editorial_note":"Market signal for anygame dev.","signal_type":"trend","month_tag":"2026-03","ingested_at":"2026-07-01T04:05:12.389Z"},{"tweet_id":"2061415843146375517","author":"ihtesham2005","author_name":"Ihtesham Ali","text":"Two Argentinian friends killed the entire game engine industry.\n\nIt's called Godot. You build full 2D and 3D games for free, ship them anywhere, and keep 100% of every dollar you ever make.\n\nHere's how it works.\n\nGodot is the engine. Clean editor. Runs on Windows, macOS, and Linux. You install it once and it does everything Unity and Unreal do without a single fee attached.\n\nThe whole thing is built on a node and scene system. Every part of your game is a node. You stack them, nest them, reuse them. One mental model for the entire engine instead of fighting twelve different systems.\n\n→ No license fee\n→ No royalty on your revenue\n→ No per-install charge\n→ Exports to desktop, mobile, web, and consoles\n→ GDScript, C#, and C++ all supported\n\nUnity cannot claw back a cut of your game. There is no contract. No revenue threshold. No surprise invoice when you blow up.\n\nThe entire game engine industry is built on one assumption. That you will hand over a slice of everything you earn rather than use the free thing that already does the job.\n\nThat assumption died in Buenos Aires.\n\n111k stars. MIT License. 100% Opensource.\n\nhttps://t.co/H14pJrH3VT\n\nhttps://t.co/MBp3L0XNcB","created_at":"Mon Jun 01 11:53:30 +0000 2026","like_count":1144,"retweet_count":196,"reply_count":53,"resolved_url":"https://github.com/godotengine/godot","resolved_type":"github","venture_tags":["anygame-dev"],"editorial_note":"Market data point for anygame dev: sizing or supply chain insight.","signal_type":"market","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:49.130Z"},{"tweet_id":"2067270246256521299","author":"dvassallo","author_name":"Daniel Vassallo","text":"A few months ago my kids started vibecoding little web games with Cursor and wanted their friends to play them. GitHub Pages was fine until the games needed real backends, so I hacked together a setup where each game was a folder in one repo that deployed to a Hetzner box on every push.\n  \nThat held up until we shipped FULL SEND for Vibe Jam 2026 and it took off with 38,000+ players. The duct tape needed to become something real, so I rebuilt it properly and pulled it out into its own project.\n\nIt turns one Linux server into a push-to-deploy host for many apps. The whole thing is a single Go binary that installs and drives Docker, Kamal, Cloudflare, Tailscale, and GitHub for you. After that:\n\n- Each app is a GitHub repo.\n- A git push is live in <5 seconds.\n- Deploys are zero-downtime.\n- Each app runs in its own container.\n- Automatic Cloudflare DNS and TLS tunnels.\n- SQLite-aware backup and restore.\n\nIt's deliberately single server using convention over configuration, so for a typical app there's no YAML or Dockerfile to write. The idea is that one decent VPS can reliably run all your projects without per-app bills or piles of infra config.\n\nIt's built on top of Kamal, so it's basically a Kamal wrapper for the \"lots of apps on one server\" case, with the Cloudflare, Tailscale, DNS, and backup glue wired up by convention.\n\nSetup is one interactive command on a fresh Linux box, which walks you through connecting everything.\n\nIf you also have a bunch of projects you want to run on a single server, tell your Claude Code, Codex, Cursor, or favorite AI agent to grab a VPS and try it for you. It's fully open source and you can customize it to your liking: https://t.co/ZvHZp55zso","created_at":"Wed Jun 17 15:36:49 +0000 2026","like_count":1077,"retweet_count":49,"reply_count":80,"resolved_url":"https://singleserver.com/","resolved_type":"external","venture_tags":["anygame-dev","velab-org","collectivewin-network","velab-stack"],"editorial_note":"Tool relevant to anygame dev: could inform product or stack decisions.","signal_type":"tool","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:46.771Z"},{"tweet_id":"2067598684846780692","author":"meta_alchemist","author_name":"Meta Alchemist","text":"The fact that you can now vibe code games that look this cool is insane\n\nSo many beautiful games will be made from here onwards by people who know how to use AI tools\n\nIf you wanna vibe code games too, these 40 tools will help a ton with the whole process\n\nhttps://t.co/cNAdIFpw45","created_at":"Thu Jun 18 13:21:55 +0000 2026","like_count":441,"retweet_count":35,"reply_count":47,"resolved_url":"https://x.com/probiex007/status/2066516721259917320/video/1","resolved_type":"media","venture_tags":["anygame-dev"],"editorial_note":"Tool relevant to anygame dev: could inform product or stack decisions.","signal_type":"tool","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:46.434Z"},{"tweet_id":"2069692918663925822","author":"DataChaz","author_name":"Charly Wargnier","text":"BAIDU JUST DROPPED AN ABSOLUTE GAME-CHANGER FOR DOCUMENT AI\n\nIt’s called `Unlimited-OCR`, and it can literally transcribe an entire book in a single pass 🤯\n\nMost vision models read a single page, forget the context, and eventually hit a wall where performance degrades and inference slows down.\n\n@Baidu_Inc built this on top of `DeepSeek OCR` but fixed the memory bloat with a single change to the attention mechanism.\n\nThe design mimics how a human hand-copies a book.\n\nInstead of trying to hold the entire book in active memory, each token only looks at the current page plus the last 128 words.\n\nThis creates a sliding window that keeps memory usage completely flat, no matter how long the output gets.\n\nThe architectural shift delivers three massive upgrades for document parsing:\n→ A fixed memory footprint\n→ Steady generation speed on massive documents\n→ The ability to process dozens of pages per pass\n\nThe numbers back it up.\n\nUnlimited-OCR scores 93% on standard parsing benchmarks, beating the older baseline by a full six points.\n\nEven when pushed past 40 pages, the error rate stays under 0.11.\n\nMore importantly, it maintains a flat speed curve where older models suffered a 35% slowdown.\n\nFree and open-source.\n\nRepo, weights and paper in 🧵↓","created_at":"Wed Jun 24 08:03:39 +0000 2026","like_count":383,"retweet_count":60,"reply_count":16,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","eventbuoy-com","fishboneny-com","velab-org","instasoiree-com"],"editorial_note":"Market signal for anygame dev: indicates direction of the industry.","signal_type":"trend","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:46.005Z"},{"tweet_id":"2066028488847733006","author":"GithubProjects","author_name":"GitHub Projects Community","text":"KAPLAY.js is a 2D game library for JavaScript and TypeScript designed to make game development feel as fun as playing a game, with a built-in web-based editor.\n\n- Composes game objects from simple, powerful components like rect, pos, area, and body\n- Includes a web-based playground with over 90 examples for instant code testing\n- Supports TypeScript with global types and full type import options\n- Offers multiple installation methods including create-kaplay, npm, and CDN\n\nExplore it here:\nhttps://t.co/wmmd7PgYuB","created_at":"Sun Jun 14 05:22:31 +0000 2026","like_count":342,"retweet_count":33,"reply_count":2,"resolved_url":"https://osp.fyi/kaplay","resolved_type":"external","venture_tags":["anygame-dev","renascence-network"],"editorial_note":"Tool relevant to anygame dev: could inform product or stack decisions.","signal_type":"tool","month_tag":"2026-06","ingested_at":"2026-07-01T01:51:47.119Z"},{"tweet_id":"2012426981493588123","author":"nummanali","author_name":"Numman Ali","text":"@rauchg @andrewqu Welcome to the game 😉\n\nOpenSkills has been around since day 2 of the launch of skills \n\nCurrently at 5K GitHub stars \n\nhttps://t.co/o1yXKGV5sB","created_at":"Sat Jan 17 07:29:16 +0000 2026","like_count":251,"retweet_count":14,"reply_count":4,"resolved_url":"https://github.com/numman-ali/openskills","resolved_type":"github","venture_tags":["anygame-dev"],"editorial_note":"Intelligence signal for VE Lab portfolio.","signal_type":"general","month_tag":"2026-01","ingested_at":"2026-07-01T04:05:06.094Z"},{"tweet_id":"2014418222246986115","author":"jonwu_","author_name":"Jon Wu","text":"i'm in a long term battle against dopamine addiction.\n\ni suspect i'm not the only one who thinks i have a problem, but i'm very open about my disastrous phone addiction and i've tried most solutions.\n\nbut i think i have an answer. use this system and your phone use will plummet:\n\n0. admit you have a problem\n\nalcoholics anonymous 101. if your phone is in any way getting in the way of your goals--being present with your family, being productive at work, getting enough sleep and rest--you have an addiction.\n\nit's not useful to dance around it and say \"oh maybe i use my phone a bit too much.\" if you feel physically compelled to reach for your device, feel out of control when you scroll, avoiding things in your life because of your phone habits--you are a textbook addict and you are abusing digital dopamine.\n\n1. begin by disaggregating your phone\n\nhave single-purpose objects so you don't have to pick up your phone to get tasks done. below are some recs but most alternatives will work just as well:\n- wristwatch: g-shock 5600 series\n- scientific calculator: TI-30X IIS\n- camera: fujifilm x-t or x100 series\n- physical alarm clock (or a baby who wakes you up): any\n- kitchen timer: any--buy 3-4 and scatter them around\n- paper notebook and pen: traveler's notebook for to-do's and daily tasks, leuchtturm for general purpose and moleskine ruled journals for journaling\n\nall these things combined cost about the price of a new iPhone (the vast majority of it being the camera), and not only are they more convenient and better designed for their individual tasks, their specificity means they are more engaging and beautiful than little skeuomorphic apps.\n\nthe principle is that every time you pick up your phone for a functional task, you are tempted to enter the dopamine casino.\n\nso a huge part of the battle is just reducing the number of pick-ups, and the way to reduce pick-ups is to make accessing basic functions easy without a phone.\n\n2. kill night-time scrolling\n\ni use opal or cold turkey blocker to set hard limits around scrolling media after 9pm: youtube, instagram, tiktok, X.\n\nif you need to use social media for work, as i do, this doesn't kill your ability to do so--it just makes it impossible to scroll mindlessly at night\n\n3. cold-turkey your weakness\n\ni used to convince myself i had enough self control to set an app limit on games, play 10 minutes a day, and move on with my life\n\nthen i'd find myself mainlining balatro at 2am on an old iphone without app restrictions, sitting on the floor tethered to an outlet to keep the 2017-era battery from dying\n\nthere are some things that some people are not meant to consume.\n\nfor me, those things are games of *any kind.* that doesn't just mean no Actually Good Games like balatro but no casual games, no word games, no cross words, no chess. no games whatsoever.\n\nit is far, far easier to quit your weaknesses cold turkey than to give yourself a little dab of digital heroin every single day and hope you don't find a way to acquire more.\n\n4. install parental restrictions on your device and throw away the key\n\ni have my phone set up that i can't uninstall apps, because i discovered if you do allow uninstalls, you can reset app restrictions by uninstalling then reinstalling an app.\n\nso i set a parental control on my phone that blocks uninstalls and let my wife set the password. she's since forgotten the password.\n\nyou have to set controls during times of sobriety so that you can't circumvent those controls during times of desperation.\n\nyou don't always act like a crack addict, but when you do, you'll be glad Sober You locked the crack away.\n\n5. grayscale\n\nwhere people fail with grayscale is assigning triple-click of the powerbutton to grayscale toggle. you should still make that assignment, but it's too easy to click for color, forget to go back, and stay on it.\n\ninstead, go to apple automations and use this trigger setting:\n- turn on color filters\n- <when>\n- you close any app (you have to manually select them all)\n\nthat way even if you enable color for certain apps that absolutely require it (maps), you default back to grayscale as soon as you close out\n\ngrayscale absolutely KILLS my desire to use my phone. the phone simply isn't that interesting without color.\n\n5 steps. you can implement all this in less time than it took to read this post. godspeed","created_at":"Thu Jan 22 19:21:44 +0000 2026","like_count":174,"retweet_count":9,"reply_count":42,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","dochakki-com"],"editorial_note":"Tool relevant to anygame dev.","signal_type":"tool","month_tag":"2026-01","ingested_at":"2026-07-01T04:05:10.425Z"},{"tweet_id":"2012329603201646943","author":"dickiebush","author_name":"Dickie Bush 🚢","text":"This is how I currently plan my day in Apple Notes:\n\nI have 5 sections:\n\n• Gameplan\n• Non-negotiables\n• Work\n• Journal\n• EOD Reflection\n\nGameplan is a rough bullet point list of all the things I have going on that day\n\nNon-negotiables are my 3 daily staples I am trying to hit every day this year\n\nWork is a list of the work actions I am going to accomplish that day\n\nJournal is where I do my morning brain dump & work through anything on my mind\n\nAnd EOD reflection is a bullet point recap I knock out to end the day\n\nExtremely simple","created_at":"Sat Jan 17 01:02:19 +0000 2026","like_count":107,"retweet_count":7,"reply_count":32,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev"],"editorial_note":"Intelligence signal for VE Lab portfolio.","signal_type":"general","month_tag":"2026-01","ingested_at":"2026-07-01T04:05:06.065Z"},{"tweet_id":"2056432317036740774","author":"shiri_shh","author_name":"shirish","text":"this is the ChatGPT moment for video games\n\nAgora-1 generates a live 4-player GoldenEye match with no game engine at all\n\nIt learned to simulate the whole thing just from watching video\n\ngames will never be built the same way again","created_at":"Mon May 18 17:50:45 +0000 2026","like_count":66,"retweet_count":3,"reply_count":3,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","freeintelligence-ai"],"editorial_note":"Educational resource for anygame dev.","signal_type":"education","month_tag":"2026-05","ingested_at":"2026-07-01T04:05:05.140Z"},{"tweet_id":"2056396151100768541","author":"0xForecaster","author_name":"Forecaster","text":"most people on polymarket are betting on outcomes\n\nthe sharpest traders are betting on market inefficiencies\n\nbig difference\n\nthe 4 edges i keep seeing go underused:\n\n1. information speed  \n2. probability mispricing  \n3. market making  / liquidity provision\n4. trading against emotional retail flow\n\nmost users are just placing bets \n\nthe sharper players are treating these markets like microstructure games","created_at":"Mon May 18 15:27:03 +0000 2026","like_count":19,"retweet_count":3,"reply_count":6,"resolved_url":null,"resolved_type":null,"venture_tags":["anygame-dev","goodalgo-network"],"editorial_note":"Market data for anygame dev.","signal_type":"market","month_tag":"2026-05","ingested_at":"2026-07-01T04:05:05.106Z"}]}